World
Default
Small World
Obstacles
Rendering
Simple
Photorealistic
Boid count
Max speed
Visibility radius
Randomness
Per timestep
Limit
Rule weights
Separation
Cohesion
Alignment
Avoid World Boundary
Collision Avoidance
Follow leader
Avoid Obstacle Boundary
Change of Leader
Timesteps
Eccentricity threshold
Min neighbours
Leader probability
Escape speed
Speed profile
Close Controls